Politics & Governance

Political structure

We, not unlike our king, Dragor, wish to provide a region of Elyria where mature-minded players can play their game the way they’d like, without too much micromanagement or intrusion from governing bodies. We want to develop our characters and habitations, and we respect that you do too!

The political structure of Thunormore is at the most basic an autocratic earldom. In principle the Earl has final say in all things, but there are plenty of channels for vassals and subjects to voice their opinions and advice.

To help the Earl in his daily business he has gathered a small council consisting of his most trusted advisors. The counsellors generally have a specific role, but the nature of their roles may vary depending on the Earl’s needs. A typical small council consists of the Earl himself, the Steward, the Chancellor, the Treasurer and the Mashall. In addition there’s a separate entity represented at the small council, but without a vote, and that is the Justiciar. The Justiciar acts as a check on the small council and the Earl, and gives advise. All the counsellors, including the Justiciar are selected by the Earl. All the chancellors may employ the advisors and helpers they need to fulfil their duties.

It is important that while every individual, be it farmer or baron, is encouraged to manage their own settlement, they also have the support of their Earl in times of need, whether that be in the form of military, food, or resources. Therefore, every barony, settlement and recognised organisation within the earldom has the right to be represented in the Thunargemot (This is a right, not an obligation!). At the Thunargemot, vassals are encouraged to bring forward problems their settlement or organisation has been faced with, and as a collective, resolutions are agreed upon. Resolutions will only be voted on during in-game assemblies, but there’ll also be a off-game forum where resolutions, problems and so on may be voiced and discussed.

Hopefully this will promote a sense of teamwork within the community, and allows everyone the chance to have their say on matters that affect them. One town urgently requires 1000 planks of wood? The other vassals can coordinate donations of 100 planks each, for example. It is stressed that the Thunargemot is for matters of urgency, and it is encouraged that vassals seek independent resolutions first. That’s part of what makes a game fun!

The Small Council

  • The Earl

    The Lord of Thunormore, Wenport and Stormhold. It’s his duty to develope the earldom and to support its inhabitants. The Earl always has the final word in all matters.
    Current officer: Thor Stormborn

  • Steward

    The right hand of the Earl and helps the earl in fullfilling all his duties. The Steward also oversees the estate in the absense of the Earl.
    Current officer: Vacant

  • Chancellor

    In charge of domestic and foreign affairs including organising events, diplomatic missions and administrating the heralds.
    Current officer: Brie Stormborn

  • Marshal

    In charge of the armed forces of the estate and the overall defense of the estates.
    Current officer: Boman Stormborn

  • Treasurer

    In charge of the estate’s economy including overseeing both income and expenses, and keeping the books. Also in charge of land management.
    Current officer: Bocciolo Stormborn

  • Justiciar

    In charge of lawmaking and overseeing the scribes. The justiciar is also the highest judge of appeals in the realm after the earl. The office of the justiciar is also somewhat different from the others as it is not part of the small council, but is a separate entity and in charge of overseeing the lawfulness of the small council’s work.
    Current officer: Naima Moor’a Stormborn


Guild Support Programme

As a trading-oriented earldom, we greatly encourage the growth of guilds and companies within our boundaries. It benefits our settlements, rulers, and subjects, and it benefits you. Because of this, we would like to extend our hand in offering your guild enhancements to your business experience.

Upon establishing your guild or company headquarters in our earldom’s capital, Wenport, you will be eligible for a reduced one-time property or plot purchase within the city. We believe budding businesses should be helped, not hindered, and monetary costs can be high. With this advantage, developing the roots of your business or guild won’t become a thorn in your side.

A Thunormore policy, all settlements of town size or larger are required to contain a marketplace. Equally, all guilds and businesses that establish a headquarters in Wenport are guaranteed a free market place stall in each of the region’s marketplaces. We want your business to thrive. Market stalls are the precursors to branches that we hope will eventually be found throughout the earldom. Where available, you will be able to upgrade from a market stall to a shop, for a reduced price.

Where possible, guilds undergoing a start-up period will also be eligible for subsided tax rates. Again, we hope this will allow your mercantile experience to grow quickly from the start, without too much in the way of your success.

The small council is currently considering an additional benefit for those willing to grow their business within our boundaries. This benefit will follow the lines of a small funding package, to aid in start-up funding of your business in return for a quota of your product. This is yet undecided.


Earldom Census

If you’re interested there’s a kingdom-wide census at http://nirath.org/census.